Let the Game Begin
- Start small, and be ready to fail
- Before you get too excited, please realize that, as with any other skill, learning how to design and develop games takes time and practice. Your first game won’t look like the polished games you’re used to playing, much like your first drawing won’t come out looking like Monet. This is absolutely fine. My first game has a huge bug in it that causes it to break for about half of its users. I was unable to figure out how to fix it.
- Also pay attention to things like:
- How they promote social sharing
- Player tutorials
- Beautiful graphics
- Fun subplots
- A gameplay map so players can measure progress
- Action and movement during game play.
Original Ideas with Copied Gaming Logic (Beware)
Be sure that you are not straight up copying another idea without realizing it. If you have played a lot of video games over the years, it may be easy to mix and mingle other ideas that have already been done. Try to be creative and think outside of the box. Also make sure your idea isn’t so complex that the Average person couldn’t play the game. You want something with mass market appeal and not a game that only rocket scientists can play.
- Choose your tools
- So you have your idea, distilled down into a manageable, simple game. Now what? This is where those tools I mentioned come into play. There are an enormous variety of them, and more are being created all the time. This guide is primarily for those who have absolutely no computer science skills, have never programmed anything in their life and think that it’s beyond their ability to do so
- Get some graphics. Get some sounds.
- If you’re worried about coming up with art assets, music, sound, and other things that make your game more polished, don’t worry.The tools which you are using will have options along with that you can take suggestions from the people who have done it earlier.
- Find an honest person to play your game. Observe this brave individual.
- So you’ve prototyped your first game—now what? Share it! You can learn so much about the design of your game by sitting down someone who hasn’t played it—and ideally isn’t a relative or significant other—and having them play your game. See what they instinctively do, what they understand and what they don’t. Get as many people to play your game as you can, and try to find out what worked and what didn’t. Then, iterate on your design as much as possible.
- Do all of this again, and you’ll probably do it better.
- Finish your game, then make another.
That’s how it’s done!
It’s not easy obviously, but this checklist will give you the roadmap that you can use to understand the development process.
- For more information about the entire process of how to make a game app Veltrod. We are developing mobile application for Android and Iphones. You can reach us through firstname.lastname@example.org